20121130

Still Alive and Kickin' or Undead and Happily Unaware!

Hey! So I'm back from the dead with another update!

Thanks to Chris for reminding me that I do still have a blog, and that there still might be couple of people checking it out from time to time. I hope I haven't lost too many of you cool strangers who cheered me on back in July. The world sure needs more of you, and from now on I'll try to be my own motivator :)

Now, for the sake of comfort and to keep posts coming at a somewhat steady rate, I'll just stick to doing a single monthly update. That should be a manageable routine!

So, here are a few new pics for you to check out:




This first guy is a base for a more elaborate game character. Yup.


Next is a discontinued ecorché-project I did in september. I noodled over details too much and lost interest, so I'll start over once I have more time after christmas. The phalanges were borrowed from Ryan K!

For those who were curious about what happened to the ol' zomb, here he is. Maybe one day I'll turn him into a proper conceptual character.

Stay tuned for more stuff in January!

"Hard work, work!"

20120811

"The Devil's workshop" or "Lowpolys and Zombies!"

Small update!

Soon the summer vacation will be over, so last week I decided to take a little break before school time is upon me once again. It's important to take a breather every now and again.

But you know what they say about the idle hands, right?
So I just couldn't stay away from starting one tiny project during my time off!

I found out that it's possible to create your own in-game content for the upcoming battle arena game DOTA 2. I used this great chance to freshen up on my lowpoly skills.

I have to admit, my lowpoly workflow isn't as strong as it could be, so this was a really good exercise. I recommend checking out the DOTA 2 Workshop!

I created a simple weapon model for this character, Sven:








Now I'm starting on a new project that I'll be updating in the blog, where I'll apply some of the tech and knowledge I learned from last months workshops.

I plan on giving this old head a body and turning him into a zombie!



Stay tuned!

20120709

A Chronological Record of My Artistic Development

Welcome visitor!

My name is Karl Gustafson Lorant, and I'm a computer graphics artist from Sweden. I work primarily with digital media, and I specialize in 3D modeling and sculpting for video games. I also dabble in 2D concept painting and sketching from time to time.

I'm deeply passionate about my work, in a very literal sense. I truly love it, and I can't think of any other line of work that I would enjoy more.
My ambition is to reach my full potential as an artist and find my place among the many great developers in the global gaming industry.

I plan to use this blog as a platform where I can chronicle my continued development as a CG artist; both as a sculptor and draftsman.

Feel free to contact me anytime! Also, any honest artistic critique is welcome and greatly appreciated!


Now!
To set this blog off right, I'm gonna share a small selection of character concept thumbs I'm working on for a side project. Enjoy!



I hope you'll drop by again to check out my progress!

Thank you.